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In that way, you’re not just unlocking a new form, you’re unlocking all of the potential tools that form’s abilities provide for your ever-growing collection. Every form has their own stats, movement speed, and signature attack that can’t be changed and gives them an identity, but everything else is completely mutable. So you could equip the Knight with the horse’s gallop ability to make him run super fast and crash through enemies, or you could put the Knight’s shield block on the Ranger to give her a way to defend against enemies that get close. But what’s unique about Nobody Saves the World is that you can take those unlockable abilities and mix-and-match them to any other character.
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On its own, that isn’t a very impressive list of abilities, and if your only character was the Knight things would get very boring very quickly. Level him up again and you’ll get the ability to block and counter attack.Ĭombat starts out simple to a fault, but eventually becomes interesting.
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But level him up to the next rank and you’ll unlock his stomp, which gives an area-of-effect attack. When you first get him all he has is a single sword slash, so all combat for him is basically just running up to enemies and holding the A button until everything dies. Take, for example, the basic melee-class Knight. No matter which form you’re in, combat starts out simple to a fault, but eventually becomes interesting thanks to the expansive customization options that grow with every new form you unlock and upgrade. Each of them has their own traits and abilities, such as the horse’s hind leg kick, the Ranger’s chargeable bow and arrow, and the Bodybuilder’s barbell push, which makes them feel markedly different from one another to play. It’s that magic wand that allows you to transform into a total of 15 wildly different forms, from a lowly rat to a muscle-bound bodybuilder, or even an undead necromancer. The one real highlight is Randy the Rad, Nostramagus’s obnoxious apprentice who becomes increasingly unhinged as his plots to stop you and steal the glory routinely backfire on him in a variety of amusing ways. It’s serviceable as an excuse to send you all across the overworld, clearing out dungeons and collecting shards of a magical gem as you go. It’s up to you, a pale-bodied amnesiac named Nobody armed with Nostramagus’ magic wand, to – as the title would suggest – save the world. Nobody Saves the World’s straightforward story opens with the onset of a disastrous calamity: everything has inexplicably been covered in gross fungus, monsters are everywhere, and the world’s most powerful wizard, Nostramagus, has gone missing. After a slow start it’s good fun for a long stretch before the campaign loses steam once the chase of unlocking all the forms starts to come to an end.
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It’s a clever premise that’s bolstered by fantastic playstyle customization options and all the charm and humor I’ve come to expect from the developers of Guacamelee. The latest from Drinkbox Studios is a fun but uneven top-down action-RPG that has you somewhat clumsily swapping between 15 different unlockable forms, mixing and matching their abilities to overcome challenging dungeons. How much I enjoyed Nobody Saves the World was constantly in flux as I played, which is somewhat appropriate given the transforming nature of its hero.